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Tech · Tech

EA Ends BioWare Era

The publisher is dissolving the longtime developer to prioritize its core franchises, effectively ending the next Mass Effect project.

By Samir Nasser ·

Electronic Arts has officially closed BioWare, ending a 31-year run for the studio responsible for defining several major role-playing franchises. The news was delivered to staff via an internal letter, which also confirmed that early development on the next installment in the Mass Effect series has been canceled. This move marks the end of an era for one of the most recognizable names in video game history.

The studio, which was acquired by EA in 2008, was known for creating the Mass Effect and Dragon Age universes. Its catalog also includes Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate. In the letter, EA referred to BioWare as a "legendary studio" but stated that it was making the decision not to move forward with the current Mass Effect development. A small team had been working on the project, but that work will now stop.

The next Mass Effect game was first announced in November 2020, with a teaser trailer released on EA’s YouTube channel the following month. The release of the Mass Effect Legendary Edition in 2021 kept the franchise in the spotlight, but the studio has been relatively quiet since then, aside from the release of Dragon Age: The Veilguard in 2024. That latest title engaged about 1.5 million players during its initial quarter, a figure that was nearly 50% lower than the company's expectations.

EA is shifting its focus to three strategic priorities: deepening its core franchises, expanding its reach, and transforming its business model. The company is emphasizing Battlefield 6, which it describes as a great success, alongside new modes for Apex Legends. It is also developing Marvel’s Iron Man and the next Star Wars Jedi game. Additionally, EA Sports is working on Project Gridiron, an open-world American football experience, while a revival of the Fight Night series is currently in pre-production.

The company also noted that it has not forgotten The Sims, stating an intention to prioritize efforts on Project Evergreen. For employees affected by the closure, EA said they will be supported in exploring other opportunities within the company. However, the publisher did not provide a specific job count for those being let go, nor did it declare the Mass Effect or Dragon Age series dead. The letter was brief on the details regarding BioWare’s past releases.

BioWare general manager Gary McKay had previously indicated that only a core team was working on the new Mass Effect game and that it did not require support from the full studio. He noted that colleagues were being matched with other teams at EA. This shift in staffing likely reflects the broader trend in the industry, where job cuts have become common as companies seek to manage costs and margins.

This decision is not entirely unexpected given recent industry trends. For example, Microsoft announced cuts to 3,200 Xbox positions in July, citing low margins as a primary factor. The gaming sector continues to undergo significant consolidation, with major publishers focusing on their most profitable and reliable franchises while shedding other assets that do not fit their current strategic goals.

EA has not yet revealed specific dates for its upcoming major titles. The company plans to discuss its direction and the work ahead with its staff at a Global Town Hall event scheduled for November. For now, the move suggests that EA is doubling down on its core franchises and dropping the BioWare studio to refocus its resources on what has been working for the business.

Source: Tom's Hardware

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